go-devil tracing - vertaling naar russisch
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go-devil tracing - vertaling naar russisch

COMPUTER GRAPHICS METHOD
Path Tracing; Path-tracing
  • An image rendered using path tracing, demonstrating notable features of the technique
  • Noise decreases as the number of samples per pixel increase. The top left shows 1 sample per pixel, and doubles from left to right each square.

go-devil tracing      

нефтегазовая промышленность

прослеживание пути скребка в трубопроводе

go-devil         
Go devil

['gəudev(ə)l]

общая лексика

щетка для механической чистки труб

строительное дело

устройство для прочистки трубопроводов (прогоняемое давлением воды)

нефтегазовая промышленность

приспособление, сбрасываемое в скважину (для разрушения диафрагмы, открытия клапана или взрыва скважинного заряда)

скребок для чистки трубопроводов

Смотрите также

cumulative throughflow; fractional throughflow

существительное

общая лексика

скребок (для чистки труб)

go-devil         
Go devil
устройство для прочистки трубопроводов (прогоняемое давлением воды)

Definitie

Go-devil
·add. ·noun A rough sled or dray used for dragging logs, hauling stone, ·etc.
II. Go-devil ·add. ·noun A weight which is dropped into a bore, as of an oil well, to explode a cartridge previously lowered.
III. Go-devil ·add. ·noun A device, as a loosely fitted plug, which is driven through a pipe by the pressure of the contents behind the plug to clear away obstructions.

Wikipedia

Path tracing

Path-tracing is a computer graphics Monte Carlo method of rendering images of three-dimensional scenes such that the global illumination is faithful to reality. Fundamentally, the algorithm is integrating over all the illuminance arriving to a single point on the surface of an object. This illuminance is then reduced by a surface-reflectance function (BRDF) to determine how much of it will go toward the viewpoint-camera. This integration-procedure is repeated for every pixel in the output-image. When combined with physically-accurate models of surfaces, accurate models of real light-sources, and optically-correct cameras, path-tracing can produce still images that are indistinguishable from photographs.

Path-tracing naturally simulates many effects that have to be specifically-added to other methods (conventional ray-tracing or scanline rendering), such as soft shadows, depth of field, motion blur, caustics, ambient occlusion, and indirect lighting. Implementation of a renderer including these effects is correspondingly simpler. An extended version of the algorithm is realized by volumetric path tracing, which considers the light scattering of a scene.

Due to its accuracy, unbiased nature, and algorithmic simplicity, path tracing is used to generate reference images when testing the quality of other rendering algorithms. However, the path tracing algorithm is relatively inefficient: A very large number of rays must be traced to get high-quality images free of noise artifacts. Several variants have been introduced which are more efficient than the original algorithm for many scenes, including bidirectional path tracing, volumetric path tracing, and Metropolis light transport.

Vertaling van &#39go-devil tracing&#39 naar Russisch